Lately, however, there are a few portable games coming to the Nintendo DS(lite1) that look particularly scintillating. I find myself fascinated with them, pondering on pre-ordering and/or queueing up on the release date just to ensure a copy, despite finding myself in the food vs shelter debate more often than not these past few months.
I noticed something earlier this week, when a friend and co-worker brought an aged and sentimental novelty mug to work. He explained that the mug is nearly 15 years old, and we both marveled at the sub-starbuckian volume it was capable of holding. The mug looked as if it were meant for someone with a much smaller hand, and a much smaller caffeine addiction than today's average working stiff.
Again, cooking dinner, I marveled at how small any of my room-mates collection of ancient misfit hand-me-down dinner settings were compared to my sleek and modern 'average' sized plates. Something is amiss here, folks.
Subsequently, I've come to the conclusion that we have come to expect much larger portions over the years. This is nothing new, not a breakthrough, by any means. Many studies have come to show that larger plates = larger portions = larger people. I get it.
What I hadn't really connected was the fact that the size of the plate vs the amount of food on the plate was also quite important. It makes sense, really. Our eyes are great at tricking our brains based on context2. The same amount of food will satisfy hunger more on a smaller plate because it seems a larger portion, based on the context that the plate provides.
Still reading? There's a point to all of this, I promise.
Back to portable video games.
Much like our appetites and portions of food, the scope and plot complexity of the media we consume has also grown disproportionately along with our waistlines over the years.
Currently, I'm 'playing' at least 20 games across 3-5 consoles that each require a rather sizable 40 hour + minimum gameplay commitment. Needless to say, many of them haven't seen a new save or any actual play in years, one or two in decades, even. When faced with the burden of such a time commitment and the challenge of synthesizing such large portions of plot and open-world possibility, I often find myself craving a more contained, more surmountable helping of gameage. After finishing one of these behemoth games, I am often 'bloated' and left wholly unsatisfied by the experience of 'finishing the game'. I usually feel guilty for having sunk the amount of time into something for which the 'juice wasn't worth the squeeze'.
This is where portion control can play a much needed balancing role in any gamer's diet.
I recently had the pleasure of playing and completing the game 'Professor Layton and the Curious Village' for the DS. It was a completely satisfying experience. Due to it's small scope/context (provided by the concise nature of the story telling and the limited but well rounded gameplay mechanic [ both related to the nature of the hardware it was delivered upon]) but it's seemingly large portion of excitement and fun (balanced, rewarding, and intriguing gameplay, plot, replay value, etc.), the game served as a perfectly healthy 15 hour portion spread over a week or two of play.
The game was readily consumed in a manageable timeframe, with short play periods, and with no period of plot plateau or lost interest due to prolonged exposure. It was a perfectly balanced meal with just the right amount of seasoning that all of the components stood out but played off of one another, served on a plate that made the portion seem huge, yet when consumed left no bloating or other ailments, and had me excited to see what was next.
And so - I find myself desiring to purchase the new Professor Layton game, as well as several other portables that have piqued my interest, and consume them guilt-free. Among these snack sized delectables are: 'Mario & Luigi - Bowser's Inside Story', 'Professor Layton and the Diabolical Box', and 'Scribblenauts', each promising a new and hopefully satisfying experience, in an easily digested package.
Look at me being all re-considery and such.
Let's just hope I can afford all three and food+shelter this month, or my portions might be quite controlled for the next while.
How's that for a bag-full?
- Aversion to products ending in Lite. I find them PARTICULARLY wretched when the ingredients that don't make the cut are G and H, and the additive for flavor is a measly little e.
- Context sensitive perception of scale. See:
Hint: The two central dots are the same size. Don't believe me? Go ahead and measure. :P